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[MaNGOS] Standard Commands
02-22-2007, 10:39 AM (This post was last modified: 07-24-2007 05:14 AM by DJRavine.)
Post: #1
[MaNGOS] Standard Commands
There are four different gm levels ingame, with their own commands.

0 : Player
1 : Moderator
2 : Gamemaster
3 : Administrator

--------------------------------------------------------------------------------------

Players commands:

acct
Syntax: .acct
Display the access level of your account.

commands
Syntax: .commands
Display a list of available commands for your account level.

dismount
Syntax: .dismount
Dismount you, if you are mounted.

info
Syntax: .info
Display the number of connected players.

gmlist
Syntax: .gmlist
Display a list of available Game Masters.

help
Syntax: .help $command
Display usage instructions for the given $command.

showhonor
Syntax: .showhonor
Display your honor ranking.

save
Syntax: .save
Saves your character.

start
Syntax: .start
Teleport you to the starting area of your character.

taxicheat
Syntax: .taxicheat #flag
Hide or reveal all taxi routes for the selected character.
If no character is selected, hide or reveal all routes to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all routes.

--------------------------------------------------------------------------------------

Moderator's commands


announce
Syntax: .announce $MessageToBroadcast
Send a global message to all players online.

gmoff
Syntax: .gmoff
Disable the <GM> prefix for your character.

gmon
Syntax: .gmon
Enable the <GM> prefix for your character.

goname
Syntax: .goname $charactername
Teleport to the given character. Either specify the character name or click on the character's portait, e.g. when you are in a group.

gps
Syntax: .gps
Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone
Id

modify
Syntax: .modify $parameter $value
Modify the value of various parameters.
Use .help modify $parameter to get help on specific parameter usage.
Supported parameters include hp, mana, rage, energy, gold, level, speed, swim, scale, bit, bwalk, aspeed, faction, and spell.

modify aspeed
Syntax: .modify aspeed #speed
Modify all speeds -run,swim,run back- of the selected player.
If no player is selected, modify your speed. #speed may range from 0 to 50.

modify bit
Syntax: .modify bit #field #bit
Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

modify bwalk
Syntax: .modify bwalk #speed
Modify the speed of the selected player while running backwards. If no player is selected, modify your speed. #speed may range from 0 to 50.

modify energy
Syntax: .modify energy #energy
Modify the energy of the selected player. If no player is selected, modify your energy.

modify faction
Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

modify gold
Syntax: .modify gold #money
Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.

modify hp
Syntax: .modify hp #newhp
Modify the hp of the selected player. If no player is selected, modify your hp.

modify mana
Syntax: .modify mana #newmana
Modify the mana of the selected player. If no player is selected, modify your mana.

modify rage
Syntax: .modify rage #newrage
Modify the rage of the selected player. If no player is selected, modify your rage.

modify scale
Syntax: .modify scale #newscale "1-3 works" 1 is normal 3 is bigest

modify speed
Syntax: .modify speed #speed
Modify the running speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50.

modify spell
!!! Need informations here !!!
modify swim
Syntax: .modify swim #speed
Modify the swim speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50.

namego
Syntax: .namego $charactername
Teleport the given character to you. Either specify the character name or click on the player's portrait, e.g. when you are in a group.

recall
Syntax: .recall $place
Teleport you to various towns around the world. $place defines the target location. Available places include sunr, thun, cross, ogri, neth, thel, storm, iron, under, and darr.

whispers
Usage: .whispers on|off
Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.

goobject
Usage: .goobject #object_guid
Teleport your character to gameobject with guid #creature_guid

searchtele
Syntax: .searchtele $substring
Search and output all .tele command locations with provide $substring in name.

--------------------------------------------------------------------------------------

Gamemaster's Commands


AddSpawn
Not yet implemented.

addmove
Syntax: .addmove [#waittime]
Add your current location as a waypoint for the selected creature. And optional add wait time.

addspw
Syntax: .addspw #creatureid Spawn a creature by the given template id of #creatureid.

changelevel
Syntax: .changelevel #level
Change the level of the selected creature to #level. #level may range from 1 to 63.

delete
Syntax: .delete
Delete the selected creature from the world.

demorph
Syntax: .demorph
Demorph the selected player.

displayid
Syntax: .displayid #displayid
Change the model id of the selected creature to #displayid.

factionid
Syntax: .factionid #factionid
Set the faction of the selected creature to #factionid.

guid
Syntax: .guid
Display the GUID for the selected character.

item
Syntax: .item #guid #amount
Add the given amount #amount of the item with a GUID of #guid to the selected vendor.

itemmove
Syntax: .itemmove #sourceslotid #destinationslotid
Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented

itemrmv
Syntax: .itemrmv #guid
Remove the given item with a GUID of #guid from the selected vendor.

kick
Syntax: .kick $charactername
Kick the given character from the world.

name
Syntax: .name $name
Change the name of the selected creature or character to $name. Command disabled.

random
Syntax: .random #flag
Enable or disable random movement for the selected creature.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable random movement.
Not yet implemented.

npcflag
Syntax: .npcflag #npcflag
Set the NPC flags of the selected creature to #npcflag.

ticket
Syntax: .ticket on .ticket off .ticket #num .ticket $character_name
on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.

delticket
Syntax: .delticket all .delticket #num .delticket $character_name
all to delete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.

prog
Syntax: .prog
Teleport you to Programmers Island.

run
Syntax: .run #flag
Enable or disable running movement for a selected creature.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable running. Not yet implemented.

subname
Syntax: .subname $Name
Change the subname of the selected creature or player to $Name. Command disabled.

gocreature
Usage: .gocreature #creature_guid
Teleport your character to creature with guid #creature_guid.

targetobject
Usage: .targetobject [#go_id|#go_name_part]
Locate and show position nearest gameobject.
If #go_id or #go_name_part provide then loacate and show position of neares gameobject with gameobject tempalte id #go_id or name included #go_name_part as part.

delobject
Usage: .delobject #go_guid
Delete gameobject with guid #go_guid.

---------------------------------------------------------------------------------------------------

Administrator's commands


addgo
Syntax: .addgo #id
Add a game object from game object templates to the world at your current location using the #id.
Note: this is a copy of .gameobject.

addgrave
Syntax: .addgrave (any|alliance|horde)
Add a graveyard at your current location for any or specific faction. If in radius 50f already exist graveyard then instead creating new this graveyard coordinates, orientation and faction updated.
Current zone automaticly linked to created graveyard.

additem
Syntax: .additem #itemid [#itemcount] or .additem 0 #itemcount $itemname
Adds the specified number of items of id #itemid to your or selected character inventory.
If #itemcount is omitted, only one item will be added.
With the second syntax you can add an item with exact (!) name $itemname.

additemset
Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory.
Will add by one sample each item from itemset.

addsh
Syntax: .addsh
Add a spirit healer to your current location. Not yet implemented.

addspirit
Syntax: .addspirit
Spawns the spirit healer for the current location, if there is one defined for the current location.
Command disabled.

addweapon
Not yet implemented.

allowmove
Syntax: .allowmove
Enable or disable movement for the selected creature.

anim
Syntax: .anim #emoteid
Play emote #emoteid for your character.

aura
Syntax: .aura #spellid
Add the aura from spell #spellid to your character.

bank
Syntax: .bank
Show your bank inventory.

createguild
Syntax: .createguild $GuildName $GuildLeaderName
Create a guild named $GuildName with the player $GuildLeaderName? as leader.

die
Syntax: .die
Kill the selected player or creature. If no player or creature selected, it will kill you.

distance
Syntax: .distance
Display the distance from your character to the selected creature.

emote
Syntax: .emote #emoteid
Make the selected creature emote with an emote of id #emoteid.

explorecheat
Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

gameobject
Syntax: .gameobject #id
Add a game object from game object templates to the world at your current position using the #id.

getvalue
Syntax: .getvalue #field #isInt
Get the field #field of the selected creature. If no creature is selected, get the content of your field.
Use a #isInt of value 1 if the expected field content is an integer.

go
Syntax: .go #position_x #position_y #position_z #mapid
Teleport to the given coordinates on the specified map.

hidearea
Syntax: .hidearea #areaid
Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

hover
Syntax: .hover #flag
Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

learn
Syntax: .learn #parameter
Selected character learn a spell of id #parameter.
A GM can use :
.learn all, if he wants to learn all default spells for Game Masters
.learn all_lang, to learn all langauges
.learn all_myclass, to learn all spells available for his class (Character selection in these cases ignored).

learnsk
Syntax: .learnsk #skillId #level #max
Learn a skill of id #skill with a current skill value of #level and a maximum value of #max for the selected character. If no character is selected, you learn the skill.

levelup
Syntax: .levelup #numberoflevels
Increase the level of the selected character by #numberoflevels.
If #numberoflevels is omitted, the level will be increase by 1. If no character is selected, increase your level.

linkgrave
Syntax: .linkgrave #graveyard_id
Link current zone to graveyard.
This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction.
From instance ghosts teleported to nearest linked graveyard with ignoring ghost faction.

loadscripts
Syntax: .loadscripts $scriptlibraryname
Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.

Mod32Value
Syntax: .Mod32Value #field #value
Add #value to field #field of your character.

morph
Syntax: .morph #displayid
Change your current model id to #displayid.

neargrave
Syntax: .neargrave [any|alliance|horde]
Find nearest graveyard linked to zone (or only nearest from accepts any, alliance, horde faction ghosts).

NewMail
Syntax: .NewMail? #flag
Send a new mail notification with flag #flag.

npcinfo
Syntax: .npcinfo
Display a list of details for the selected creature.
The list includes :

* GUID, Faction, NPC flags, Entry ID, Model ID
* Level, - Health (current/maximum)
* Field flags, dynamic flags, faction template
* Position information
* and the creature type, e.g. if the creature is a vendor.


npcinfoset
Syntax: .npcinfoset
TODO: Write me.

object
Syntax: .object #displayid $save
Add a new object of type mailbox with the display id of #displayid to your current position.
If $save is set to 'true', save the object in the database.

QNM
Syntax: .QNM #flag
Query next mail time with flag #flag.

reload
Not yet implemented.

revive
Syntax: .revive
Revive the selected player. If no player is selected, it will revive you.

security
Syntax: .security $name #level
Set the security level of player $name to a level of #level. #level may range from 0 to 5 (even if no command exist for levels 4 and 5).

setvalue
Syntax: .setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer.

showarea
Syntax: .showarea #areaid
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

standstate
Syntax: .standstate #emoteid
Change the emote of your character while standing to #emoteid.

transport
Not yet implemented.

unaura
Syntax: .unaura #spellid
Remove aura due to spell #spellid from your character.

unlearn
Syntax: .unlearn #startspell #endspell
Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.

unlearnsk
Syntax: .unlearnsk #parameter
Unlearn a skill of id #parameter for the selected character. If no character is selected, you unlearn the skill.

update
Syntax: .update #field #value
Update the field #field of the selected character or creature with value #value.
If no #value is provided, display the content of field #field.

wchange
Syntax: .wchange #weathertype #status
Set current weather to #weathertype with an intensitiy of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand.
#status can be 0 for disabled(light, e.g. light rain), and 1 for enabled(heavy, e.g. heavy snow).

worldport
Syntax: .worldport #map #position_x #position_y #position_z
Teleport to the given coordinates on the specified continent (map).

shuttdown
Syntax: .shuttdown seconds

cshuttdown
Syntax: .cshuttdown
Cancels shuttdown

reset
Usage: .reset stats
Resets all stats of the targeted player to their orginal values at level 1.
Please unequip all items and debuff all auras from the player before using.
.reset talents Removes all talents of the targeted player.

maxskill
Usage: .maxskill
Sets all skills of the targeted player to their maximum values for its current level.

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[Image: djr_sig.png]
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"In a world of genocide... The pacifist must take control..." - DJRavine
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02-23-2007, 01:51 PM
Post: #2
[MaNGOS] Standard Commands
Wow great command list TY (i had a spread sheet list of item id's ect... i got from some were i forgot were) but if you would liek i can post it :0

I am a dyslexic Smile smilieSmile spammer!(I really am dyslexic so please excuse me when i type letters in words backwards)
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02-24-2007, 12:03 PM
Post: #3
[MaNGOS] Standard Commands
sure mate.. everything is appreciated..

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"In a world of genocide... The pacifist must take control..." - DJRavine
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02-24-2007, 05:17 PM
Post: #4
[MaNGOS] Standard Commands
Thanks! Useful Big Grin
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02-25-2007, 02:02 AM
Post: #5
[MaNGOS] Standard Commands
I'm havin troubles wit givin my character gold etc

could sum1 type me how the exact way to add 1 gold to my character as it seems it wont do it in game jsu checkin i inputtin right
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02-25-2007, 12:25 PM
Post: #6
[MaNGOS] Standard Commands
*Cough* Copy & Paste *cough*

Bahahhahaha I Would Have Done same thing Ravine Tongue
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02-25-2007, 12:32 PM
Post: #7
[MaNGOS] Standard Commands
yeah.. it was of a text file from a previous release..

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02-26-2007, 12:51 AM
Post: #8
[MaNGOS] Standard Commands
got sum of the commands working jus doin sum copy an pasting
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